Programming Animation in Dolphin Smalltalk (Parts 1-4)

In response to a request on the Dolphin Smalltalk newsgroup, Andy Bower takes you through an in-depth walkthrough of the steps to create an animated 2D Air Traffic Control game in Dolphin Smalltalk. We’ve gone with a "stream of consciousness" approach, which means that the total length of all the programmes is rather long. However, hopefully you'll find that, if you can stick through them, they give a good insight into what programming in Dolphin and MVP is all about.

Part 1. In response to a request on the
Dolphin Smalltalk newsgroup, Andy Bower takes you through an in-depth walkthrough of the steps to create an animated 2D Air Traffic Control game in Dolphin Smalltalk.

Part 2. Continuing his walkthrough
detailing how to create an animated Air Traffic Control game in Dolphin, Andy Bower show you how to get flicker free animation and dynamically interact with your game objects.

Part 3. In the third part of this series on how to create an animated game with Dolphin, Andy Bower shows you how to create an application window out of a number of GUI components.

Part 4. In the fourth video of this series, Andy Bower shows you how to tidy up the loose ends and add the user interaction logic to the Dolphin Air Traffic Control game.

Click on the thumbnails to view the videos embedded in your browser.

Chapter Markers


Since these videos are quite long and the embedded player doesn’t support chapter markers, you may like to download QuickTime versions and view them in your local QT player. That way you’ll be able to use the chapter markers to skip around within the programmes. Right click the following links and choose
Save as.. to save the files to disk.

Right click for Part 1 QT Download
Right click for Part 2 QT Download
Right click for Part 3 QT Download
Right click for Part 4 QT Download

Note: You shouldn’t left click the above links as the files will then be opened in the embedded player and they will take a long time to download.