Navigation:  Programming Cookbook > Sockets Connectivity >

Establishing a Client Connection

Previous pageReturn to chapter overviewNext page

An instance of the Socket class represents one end of a connection. A client must create a Socket, identifying the server to which it wants to connect (by InternetAddress and port number), and then issue a #connect call. If the connection succeeds, each end will have an appropriate Socket object that can be used to talk across the link.