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#displayString and #displayOn:

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It is generally assumed that these messages can be used to display any object as an end-user would expect to see them. The first, #displayString, will answer a String representation of the object. The second takes a Stream as its only parameter and outputs the textual representation of the object to this stream. Streams are a more advanced subject so we won't go into too much detail about them here. The thing to note, however, is that #displayString is usually implemented in terms of #displayOn:. This means that if we need to change the way an object is represented as end-user text we normally only need to implement a #displayOn: method. First of all, let us see how an Animal responds to #displayString by default. Try executing the following example in a workspace.

tiger := Animal name: 'Tiger'.

 

"Display this"

tiger displayString.

 

Now, displaying this just as a "an Animal" is surely a little lackluster. Let's override the default implementation of #displayOn: (found in Object and which provides the grunt work for #displayString) to at least report the name of the animal involved. Add the following method to Animal.

Important: Since this is to be an instance side method, make sure you click the Instance button in the browser first.

displayOn: aStream

       "Answer the name of the receiver prepended by 'a' or 'an' as appropriate"

 

       | aOrAn |

       aOrAn := name first isVowel ifTrue: ['an '] ifFalse: ['a '].

       aStream nextPutAll: aOrAn; nextPutAll: self name.

 

Now try testing #displayString again and you should see a more user-friendly representation of the tiger:

"Display this"

tiger displayString.

 

Writing a method like this in a derived class, which has the same name as a method in a superclass, is known as overriding the original method. This is another important aspect that forms part of object-oriented programming.